Website powered by

Floating Island

This was mostly an experiment in messing with materials with actual displacement instead of just bump maps. This is also my first time properly compositing my renders, and I think this looks a lot better for it.

I was trying to render this at a higher quality, but I think the Adaptive Subdivisions are rubbing up against my GPU. Hopefully they fix that when it becomes a supported Cycles feature.

I was trying to render this at a higher quality, but I think the Adaptive Subdivisions are rubbing up against my GPU. Hopefully they fix that when it becomes a supported Cycles feature.